OUR GAMES

Run, Gun, Repeat!

A co-op first-person roguelite shooter built around satisfying gunplay and ever-changing encounters.

Run, Gun, Repeat! is a co-op first-person roguelite shooter about one man’s death and everything he survived before it. Players embody a recently deceased British soldier navigating his own purgatory, reliving stylised echoes through instinct, aggression and duty.

Fight through handcrafted levels, master your weapons across all forms of combat and uncover a story of heroism, sacrifice and what we leave behind. Designed around deep progression and high replay value, each run rewards precision, speed and adaptability.

In development…

We’re actively building Run, Gun, Repeat! More details, including a Steam page, will be shared in the future.


Satisfying gunplay. Ever-changing encounters.

Run, Gun, Repeat! combines responsive gunplay, varied enemies and handcrafted levels to create a co-op experience built for replayability.

Gunplay at the core

Responsive weapons and procedural recoil built to feel great in every encounter.

Enemies that demand an answer

Different enemy behaviours force you to adapt, using movement, positioning and your loadout to survive.

Built for replayability

Handcrafted arenas, upgrades and evolving combinations keep each run feeling fresh and rewarding.


Playable projects in Fortnite.

Alongside our original IP, we create experiences using Unreal Editor for Fortnite (UEFN). These projects give us space to experiment, explore mechanics and keep developing the tools and processes behind our future games.

Killin’ Time

Roguelike Shooter

A Fortnite experience built around roguelike shooter mechanics, combining combat with repeatable gameplay.

Killin’ Coast

Horde Shooter Tycoon

A fast-moving Fortnite experience combining horde-shooter action with tycoon mechanics.

Weapon of choice

We’ve been working on the initial gun selection mechanics for new players, ensuring that they know the spec and ammo stats up front when choosing their first weapon.

Killin’ Coast

One lucky sixth form intern got to work on this fast turnaround UEFN game, helping to design and ship Killin’ Coast in just one week. That’s what we call work experience! Read more ….

Ideas brought into play

Let’s talk.

Have a project in mind, a question about our games or an interest in joining the team? Whatever brings you to Blue Sight, we’d love to hear from you.

Blue Sight Games
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