Careers
| Role: Environment Artist |
| The environment artists role will be to work with the world designer and level designer to bring the game world to life. The ideal person will: Be proficient with Blender: Modelling, UV mapping, and texturing. Have the ability to import, setup, and place items in the Unreal engine. Have a reasonable understanding of artistic principles, e.g. colour theory. Have at least a basic understanding of level design principles. Able to perform level grey-boxing and iteration within the Unreal engine. Additional useful skills: Understanding of Unreal environmental effects such as fog Understanding of Unreal Lighting tools We of course full understand that nobody is perfect, especially on day one. Additional training will be provided wherever necessary. This role is planned to begin on July 1st 2026 |
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| How We Work |
| At Blue Sight Games, we believe exceptional games are built by ambitious teams with a shared vision and the discipline to execute it. As a remote-first studio with plans to evolve into a hybrid model, we operate across the North-East and North Yorkshire as a single collaborative team built on ownership, personal accountability, and collective responsibility. As we continue to grow, we are looking to bring in talented individuals who align with our culture, ambitions, and long-term vision for the company. |
